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2006 FIFA World Cup Soundtrack - Interview with Steve Schnur

by Xequted - 18th April 2006

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2006 FIFA World Cup (Xbox360)
2006 FIFA World Cup (Xbox)
2006 FIFA World Cup (PC)

Steve Schnur, Worldwide Executive of Music at Electronic Arts, talks about the soundtrack featured in 2006 FIFA World Cup.

What is special about the 2006 FIFA World Cup in-game soundtrack?

Every year, our FIFA soundtrack becomes one of our most anticipated challenges. How can we top previous editions' music choices and still connect with the game's international fans? For this new WC edition, we've spent nearly 12 months putting together an unprecedented collection of tracks from more than 20 countries around the world. It is truly a groundbreaking selection of energy-fueled songs that we think is the greatest international soundtrack ever.

How is the 2006 FIFA World Cup soundtrack different from other game soundtracks?

The soundtrack of every game - in essence, its audio personality - is as distinctive as the games themselves. As any player can tell you, the sounds of, for example, FIFA vs SSX vs Burnout are all different.

At EA, the music we choose must drive the game while enhancing the gaming experience. It's that simple...and that strategic. All EA Game music is specifically designed to maximize the emotional lift needed to create even greater gameplay. The music we choose must have the ability to make you want to run faster, board better, charge the goal harder. This year, our FIFA WC soundtrack leans heavily towards uniquely up-tempo international pop. Our sole purpose is to have gamers discover their next favorite band through the experience of FIFA World Cup.

How do you pick the songs? Please describe the selection process.

When it comes to new music, our objective is to act locally but think globally. My staff and I all come from similar A&R and music marketing backgrounds. We all listen to a lot of music. We see a lot of bands. We track online communities and independent scenes all over the world. Most importantly, we seek input from EA's global offices to ensure that their country's most exciting new acts will be represented and will be appreciated by music fans in other nations. In other words, the music must 'travel'. We then work with record labels, publishers and artists often more than a year in advance to ensure that the music in our games will always matter.

Who are the break-out artists in the soundtrack?

This year, we're tremendously excited about Mattafix from the UK, Ivy Queen from Puerto Rico, Lady Sovereign from the UK, KES from Trinidad and especially a track by Brazil's legendary Sergio Mendes featuring The Black Eyed Peas.

Who have been the big breakout artists on FIFA games in the past?

We're enormously proud of the role FIFA has had in breaking many major artists around the world. Avril Lavigne was first introduced to European audiences via FIFA 2003. The Ceasars, Tribalistas, Wir Sind Heldend and Kasabian were first heard in FIFA 2004. Our 2005 soundtrack featured the earliest appearances of Franz Ferdinand, Marcelo D2 and Scissor Sisters. Last year, we introduced Bloc Party, Damian Marley and Nine Black Alps. And our hopes for big breakout artists from this year's game are equally exciting.

How can we buy the soundtrack?

Our 2006 FIFA World Cup soundtrack exists not as an album to be sold, but as a fully interactive event for new artists to reach new audiences of music fans and gamers alike!

About Steven Schnur


Worldwide Executive of Music and Marketing
Electronic Arts

As Worldwide Executive of Music and Marketing for Electronic Arts, Steve Schnur is responsible for the pursuit, creation and continuous development of the global vision for music in EA games. In only five years, Schnur's unprecedented innovations in bringing together the worlds of music and gaming led The Washington Post to call him "The Clive Davis of the videogame industry." He has brought established stars, breakthrough new artists and award-winning composers to such top-selling EA franchises as MADDEN NFL, FIFA, NEED FOR SPEED, HARRY POTTER, MEDAL OF HONOR, THE SIMS and more, changing the industry's perception of video games from simple 'licensing opportunities' to their now-essential role in artists' careers. His EA TRAX initiative resulted in the first RIAA certified Platinum video game soundtrack with NBA LIVE 2003, and established the collaborative partnership with legendary hip-hop lifestyle company Def Jam to produce the landmark DEF JAM VENDETTA. In 2004, Schnur spearheaded the creation of Next Level Music, EA's groundbreaking joint venture with Cherry Lane Publishing. In 2005, he created EA Recordings, a digital record label focused on the distribution of EA's enormous collection of scores and songs.

Schnur began his career at MTV, where he was part of the original programming team during the network's formative years. Prior to joining EA in 2001, he held various executive positions with the Warner Music Group, EMI and BMG, and has supervised and produced music for films including CRUEL INTENTIONS and MISS CONGENIALITY. Mr. Schnur has been profiled by the New York Times, London Financial Times, and CNN, was selected as 'One Of The Most Creative People In Entertainment' by Entertainment Weekly, both "One of the Most Powerful People in the Music Business" and "One of the Top 20 Power Players in Digital Entertainment" by Billboard Magazine, "One of The Top 25 Power Players in the new Hollywood" by The Wall Street Journal, as well as contributed to the Berkeley School Of Music textbook The Future Of Music. He is a frequent guest speaker on the gaming and music industry and international youth culture. Steve Schnur is also a voting member of the National Academy of Recording Arts & Sciences (NARAS) and currently serves as Vice Chairman of the Grammy Foundation.


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